12/27/2023 0 Comments Everspace tipsHowever, this loadout starts with a Front Shield Generator and 4 Anti Missile Drones, giving the slow ship some much-needed defense in the early sectors, making it a good choice for pilots that find they struggle to get started in the gunship without an early Front Shield Generator. This leaves you without a dedicated anti-shield weapon at first, and very slow at mining and opening containers in Hardcore mode. C: A bit of an oddball, the C variant starts with an M3 Laser Beam and Gattling, both of which need to charge up before firing.Like the A, it carries 2 Damage Limiters as well. 4 Webber Drones help make the most of the Scatter 2880 against enemy fighters and help a lot against Light G&B Fighters if you've decided to anger them. 20 Light Missiles speed up the process of mining and killing Okkar fighters, and it has a Laser Turret, which has a noticeably longer range than the Gatling Turret does. It's the only loadout in the game that starts with an Arc-9000, so if you find yourself totally outnumbered and overwhelmed or against an early corvette it has an out. B: The B loadout is more well-rounded, using a Pulse Laser to bring shields down at range and a Scatter Gun 2880 to finish off hulls up close. ![]() The Gatling Turret has fairly limited range, so you'll want to close in to make the most of it. ![]() You'll want to use the Damage Limiters when fighting 3 or more foes, as the Gunship struggles to evade incoming shots, especially when its speed is not upgraded. It also has a stack of Mine Clusters which can be difficult to use but are pretty potent against larger targets, particularly Corvettes. It carries 10 Heavy Missiles, which can one-shot many of the fighters and drones in the game, including a lot of Elite enemies. This can make the Gunship A loadout really really tough in the mid-game of Hardcore mode if you decide to hold on to them, and makes the A loadout very strong in the normal mode. It comes with 4 Combat Drones you can upgrade drones in the gunship perk tree to give them armor and shields, as well as have more active at once. Its Fusion Blaster will melt right through shields, making Okkar units a breeze, and the Flak Cannon counts as an explosive weapon for mining, so it will instantly extract all resources like a Light Missile would, so it makes up for its slow speed when exploring somewhat. A: The first loadout of the gunship has the most raw firepower of the three.If you find yourself slipping in, you can craft an emergency Energized Boost to get out. Pick one of the resources to grab and boost towards it, while constantly turning your ship/crosshair away from the black hole (but with an arc that will still get you the resources) and you should be able to get it. It can be fairly difficult for the Gunship to get Dark Matter and Dark Energy from black holes, but it is doable (especially with maxed perks).The lightning field natural hazard is very beneficial to the gunship, as it only damages shields, but recharges energy.The unique Front Shield Generator device is your best friend - use it often, especially when recharging energy while stationary. ![]() The Energized Boost device is a great way to speed up exploration of a zone, and it has no downsides on the Gunship.Unlocked by reaching Sector 7 with the Gunship. Unlocked by reaching sector 4 with the Gunship.
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